


Natural Armor: A Killik's chitinous exoskeleton provides a +1 natural armor bonus to its Reflex Defense. When making multiple attacks, a Killik reduces the penalty to its attack rolls by 2. Multiple limbs: Killiks have four limbs that are generally used as arms and hands. A Killik within 1 kilometer of another Killik can communicate with it via telepathy. Hive Mind: Killiks share a hive mind and use their antennae to communicate by telepathy with other members of their species.

Low-light Vision: Killik ignore concealment (but not total concealment) from darkness. A target transformed into a Joiner in this manner can make a DC 20 Intelligence check once per day to remove the effect and return to its original attitude. Once the target becomes a Joiner, its attitude shifts to friendly to the Killik and itsĪllies, and the target gains a + 10 bonus to Will Defense against attempts to use Persuasion to alter its perceptions of its new Killik friends. The process takes 1 minute and exposes the target to mind-altering pheromones. The target must be helpless for this to occur. Joiners: Whenever a Killik reduces a living creature with an Intelligence of 3 or higher to 0 hit points, or the Killik knocks the creature unconscious by moving it down the condition track, the Killik can transform the target into a Joiner. Low-Light Vision : Anzati ignore concealment (but not total concealment) Hunter's Instincts: Stealth and Survival are class skills for Anzati. If the target survives the feeding attempt, the persistent condition is removed after the target rests for 8 hours. The Anzat can repeat this action each round until the target escapes the grab or until the target is rendered unconscious. On the condition track as a persistent condition and granting the Anzat bonus hit points equal to 5 + half the Anzat's level. Soup Drinking: As a swift action once per round, an Anzat can use its proboscis to drain energy from a grabbed target, moving the target -1 step If the attack fails, the target is immune to this effect for 24 hours. If the attack is successful, the target loses its standard action for its next turn. The attack modifier is equal to the Anzat's character level plus his or her Charisma modifier. If an Ishi Tib opened their mouth and said nothing, it was basically the equivalent of a frown.Mesmerize: As a standard action, an Anzat can make a special attack against the Will Defense of a single target within 6 squares of the Anzat. They had green skin with large golden eyes that came out of the sides of their skull and a beak-like mouth. The Ishi Tib were a humanoid amphibian species from the planet Tibrin and were sentient.
